With the launch of the DSi (annoyingly at the cost of the GBA slot) every major console now has a download service which offers reborn retro games. In fact, if you count GOG.com (personally, I do) then even the PC has such a service. This post offers some suggestions for games that deserve a release on such systems, along with some reasons why.
Oh and one other thing: the platform indication doesn’t mean that I think any of these games are at all likely to actually get a rerelease. It’s just that, if they do get revived, my suggestion as to which platform is likely to get the goodies.
1. Pokémon Crystal
Original platform: GBC
Re-release platform: DSiWare
Why it should get a re-release
With my amazing Wordpress-powered psychic skills, I can discern exactly what you’ve just muttered to yourself. “Why the fuck does the world need more Pokémon?” The answer, dear reader, is that Crystal is the best outing in the series by a long way. For a start, it has the most post-Elite Four content – yes, even more than the Sevii Islands in FRLG. The pre-Platinum DS generation (the UK has yet to see Platinum, so I can’t comment on its goodies as yet) offers a rather lacklustre selection: an extra four Routes to explore (that contain extra Pokémon which are of precisely bugger all use given you’ve beaten the game), and the option of fighting the Elite Four again with slightly higher level Pokémon. Whoopee. Crystal, on the other hand, offers pretty close to two games in one. After you’ve beaten the Johto Elite Four, you can take on the gym leaders of Kanto (plus more Team Rocket) before levelling like mad to take on Red – which is one of the best semisecret boss battles in any RPG.
Chances it will
Hmm, two out of five at best. Crystal would cost approximately bugger all to re-release: all Nintendo would have to do is some emulation trickery to make the GBC linkcable connection work over DS wifi. The catch is that Nintendo assumes that any release of a retro Pokémon game will result in lower sales of current Pokémon games. See, for example, the lack of Pokémon Stadium on Wii Virtual Console.
EDIT: Just my luck. I go and save this as a draft and Nintendo go and rain on my parade by announcing DS remakes of Gold and Silver (which were the Diamond and Pearl to Crystal’s Platinum, for those of you not familiar with the Pokemon lineup). Chances of Crystal GBC getting a DSiWare release are more or less zero now.
2. Final Fantasy VIII
Original release platform: PS1
Re-release platform: PSP
Why it should get a re-release
Don’t listen to the people who tell you that Final Fantasy VII is the series’ best of the PS1 era (and therefore, by common consent, the best full stop). I’m sure that The Most Spoilered Ending Of All Time (spoiler warning on that link
) is very emotional and all, but its successor is the better game. The much-maligned junctioning system was actually a fairly enjoyable extra layer of depth to the game. It certainly improved upon the typical RPG character customisation options: grind your character’s level, or goldfarm monsters to buy better equipment.
Chances it will
Probably better than Crystal’s (EDIT: Definitely better than Crystal’s). Squaresoft aren’t averse to re-releasing older games: look at the vast number of remakes of (in particular) I, II and VI. A straight emulated release on the PSP has a better chance than the sort of full glitz PS3 remake that FFVII is getting.
3. Blood Money
Original release platform: Atari ST
Re-release platform: XBLA/PSN
Why it should get a re-release
Let me tell you one thing about Blood Money: it’s a scifi side scrolling shooter game. At this point you may well be doubting my sanity. After all, XBLA is packed to the rafters with side-scrolling shooter games (and overrated side-scrolling hack and slash games too!) Why then, does it need another one? First of all, Blood Money was a brilliant game which played at a slightly slower pace than most in the genre. This made positioning and tactics take a more prominent role in your gameplay rather than the “hold Button A and hope to fuck nothing runs into you” approach. It also has a minor role in gaming history: it was developed by a little known Scottish studio called DMA Design.
Chances it will
Reasonable. I don’t know whether it was ever a big hit (I wasn’t terribly interested in the gaming market when Blood Money came out), but the developer association could help its case.
4. Rollercoaster Tycoon
Original release platform: Windows PC
Re-release platform: Windows PC (GOG.com)
Why it should get a re-release
This might seem a bit strange as the re-release platform is the same as the original one. But what you have to remember is that there are two big problems with older Windows PC games – lack of compatibility with newer versions of the platform, and lack of availability in shops. Therefore older Windows PC games have exactly the same problems as games for old consoles. GOG.com is the equivalent of a Virtual Console/XBLA/PSN re-release for Windows PC games: the games are tweaked to ensure compatibility (including the use of DOSBox for really ancient stuff), and they’re sold online as DRM-free downloads.
Rollercoaster Tycoon really is the pinnacle of the management genre. The graphics are nice, and more precise than the flashier 3D games which lets you design your park layouts as efficiently as possible. The game offers an immense amount of depth without ever openly forcing you into micromanagement.
There is no need, for example, to worry about the staffing of individual attractions. How many times in (the very good) Theme Hospital were you left fucked because the level you were on was mainly patients needing surgery, and there weren’t any/enough competent surgeons appearing in the staff for hire list? The only staff you need to deal with in Rollercoaster Tycoon are park-wide ones: mechanics, handymen, security guards, and entertainers. They cost a fixed amount per month and never ask for a pay rise. You don’t need to build them staff rooms, pay for training to level them up, place extra equipment to improve their emotional wellbeing, wipe their arses for them, or any of the other really low level micromanagement that is often a staple of the genre. Just hire them, set a patrol area (you don’t even need to bother doing that if you don’t want to) and leave them to it.
Rollercoaster Tycoon is exactly what the management game should be about: deciding what attractions to build, where to place them, and what price to charge. Such nice options as building salty food stands to make your guests thirsty, and then making them walk past all the expensive rides to get to a drinks stand. That’s the sort of good attention to detail (as opposed to the nerdy attention to detail found in the likes of Capitalism II) that gives the game near-infinite possibility.
Chances it will
Probably quite good. It is now quite an old game and (importantly from the publisher’s point of view) there isn’t a current-release sequel which it could potentially take sales away from.
5. F-19 Stealth Fighter
Original release platform: Atari ST
Re-release platform: Windows PC (GOG.com)
Why it should get a re-release
A flight sim game from the Atari/Amiga era? Surely not. After all, proper flight sims are all about system-creaking graphics and down-to-the-last-rivet realism. But that’s precisely why we need F-19. It was described at the time as “the thinking man’s flight sim”. The best modern analogy I can think of is a cross between a flight simulator and Metal Gear Solid. The primary skill in the game was planning your route – and your actions – in such a way as to avoid the opposing radar and fighter patrols. The tension this created was very real, and completing some of the game’s more challenging options (like waiting at a hostile airbase to ambush an incoming transport plane, without being detected) gave a real sense of accomplishment.
F-19 Stealth Fighter is far superior in enjoyment to Ace Combat, HAWX, or any of the more nerdy modern pretenders (e.g. MS Flight Sim, the Starforce-infected Lock On). This is because it places the emphasis on flight, and combat tactics, rather than your knowledge of the appropriate outer aileron settings at 10,000 feet while travelling at 400 knots.
Oh and just to continue the “early works of famous devs” theme established by Blood Money: one of the game’s two lead designers was some bloke called Sid Meier. Dunno if the name rings a bell
Chances it will
Perhaps not great. The key incentive for publishers to re-release games of this age is where they have developed a cult following – as with Outrun for example. I could be wrong, not making a habit of frequenting flight sim forums, but I don’t think F-19 has such a following. On the credit side, though, is the fact that it did get a DOS release so it would be relatively straightforward for GOG.com to sell if they and the publishers wanted to.