Archive for January, 2005

Prevent your kids from using their computers- all thanks to the MPAA

Friday, January 28th, 2005

This is all thanks to that wonderful benevolent cartel known as the MPAA. Realising that kids are becoming less and less likely to obey their edicts, the MPAA have released a ‘utility’ that allows parents to delete music files from their child’s computer (incidentally this would probably be illegal in the UK as it modifies computer data without the owner’s permission). The catch is that the ‘scan for copyright’ program seems to, well, not scan for copyrighted music. It deletes Windows components.

Battlefield 2 slips

Friday, January 28th, 2005

According to Gamespot, Battlefield 2 will not be released until the Spring (which was its original release date when it was announced last year). It had been set for a March release, but to be honest I would much rather have a decent game in May than a rushed, bug-ridden piece of crap in March (*cough* BFV)

Still no word on Trackback woes

Wednesday, January 26th, 2005

My MovableType install is still playing silly buggers, and it seems to be something to do with Trackback. I’ll take another shot at a test post later before I take the nuclear option which hasn’t worked the other twice that I’ve tried it.

Test Entry

Wednesday, January 26th, 2005

This is a test entry to try and fix my MT install

Red Orchestra wins MSU

Tuesday, January 25th, 2005

Apparently the Red Orchestra mod has won the Make Something Unreal Contest. Their prize is $50,000 cash and an Unreal Engine license (worth $350,000) that allows them to sell their mod as a standalone game. To be honest I was hoping that it would go to someone more deserving. Sure, RO has all the hype surrounding it, but it is essentially nothing more than a weapon pack. Aside from movement speeds it doesn’t actually alter the Unreal gameplay at all- you have slow-firing, long-range weapons for sniping, high-power but inaccurate weapons for close combat etc. etc. Why couldn’t this prize have gone to a developer that did something that a 10Mb modpack can’t? The likes of Deathball, FragOps, Alien Swarm or Air Buccaneers. They actually came up with a new way of playing UT2004- turning it into a sports game, RTS, top-down adventure game and flight simulator respectively- which after all is supposed to be what modifications do. Sticking a few new 3d models onto the existing unreal gameplay is nothing special.