I’ve played the Guild Wars: Factions PvP preview, and I am not particularly impressed. The new ‘glass’ interface is very nice indeed, but that’s available in the original campaign anyway. The new classes are distinctly underwhelming.
When we heard ‘Assassin’ and ‘Dual Wield’ many people were no doubt hoping for a Diablo 2 Barbarian-type character holding a large sword in each hand, instead what we get is a rather crappy subset of the Warrior – instead of Adrenaline, skills rely on Energy and being used in the correct order. Don’t expect to be a major threat to anything sturdier than a Monk primary!
The Ritualist is just a rehash of the Necromancer’s Blood magic (hell, they didn’t even change the skill icon colours!) – made even worse by the fact that many skills have to be performed within a certain radius of a Spirit (you can create those too – although there’s a reason you will ever see a Ranger using them, namely they suck) to be any good.
I’ll probably still buy Factions, since the new areas will be fun to explore and hopefully there’ll be some new skills for the existing classes, but as for ArenaNet’s claim (at the time of the original Guild Wars release) that each addon would be, like Guild Wars itself, ‘comparable to any other top-tier game’, BS! I mean, they recycled the old Guild Wars music for crying out loud – it’s not just the recycled White Mantle uniforms that’ll make the Battle Isle seem familiar.
Guild Wars was so popular because it was original, fun to play, and wasn’t done lazily like so many other games. Guild Wars: Factions has none of these attributes.