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	<title>Comments on: In the balance - the future of Guild Wars</title>
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	<link>http://www.davidarussell.co.uk/2007/04/22/in-the-balance-the-future-of-guild-wars/</link>
	<description>Blog about news, politics, computers and the internet by David Russell</description>
	<pubDate>Sat, 19 Jul 2008 20:04:56 +0000</pubDate>
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		<title>By: Skill balancing for Guild Wars 2 &#171; Spontaneous Monotony</title>
		<link>http://www.davidarussell.co.uk/2007/04/22/in-the-balance-the-future-of-guild-wars/#comment-454</link>
		<dc:creator>Skill balancing for Guild Wars 2 &#171; Spontaneous Monotony</dc:creator>
		<pubDate>Thu, 28 Jun 2007 19:07:57 +0000</pubDate>
		<guid isPermaLink="false">http://davidarussell.eu/?p=480#comment-454</guid>
		<description>[...] Since Guild Wars values both its PvP and PvE components (unlike, say, World of Warcraft which as one commenter noted is overwhelmingly PvE-focused), many argue that it is inevitable for tradeoffs to be made between [...]</description>
		<content:encoded><![CDATA[<p>[...] Since Guild Wars values both its PvP and PvE components (unlike, say, World of Warcraft which as one commenter noted is overwhelmingly PvE-focused), many argue that it is inevitable for tradeoffs to be made between [...]</p>
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		<title>By: David Russell</title>
		<link>http://www.davidarussell.co.uk/2007/04/22/in-the-balance-the-future-of-guild-wars/#comment-453</link>
		<dc:creator>David Russell</dc:creator>
		<pubDate>Thu, 28 Jun 2007 18:27:54 +0000</pubDate>
		<guid isPermaLink="false">http://davidarussell.eu/?p=480#comment-453</guid>
		<description>The idea of having separate PvE and PvP skillsets (I thought I'd done a post on that already, need to do one soon) would do exactly what you want. Having say 30 - 50 skills per profession (instead of the current hundreds), perfectly balanced against each other, would make for a perfectly fairly and enjoyable PvP game.

At the same time, it would allow for the larger, PvE skillset to be designed to be fun to play rather than perfectly rock-paper-scissors balanced (which doesn't matter much in a '8 humans vs 100+ monsters' game.

I'm not just a PvE-only player moaning about PvP-focused skill nerfs (Anet would be wise to listen such people, since they're most of the player base). I play PvP myself regularly, and I co-ordinate AB activities for my guild. I want BOTH PvP AND PvE to be enjoyable, well-maintained game types, rather than being in constant conflict (re: skill balanaces, among other things) as they are now.</description>
		<content:encoded><![CDATA[<p>The idea of having separate PvE and PvP skillsets (I thought I&#8217;d done a post on that already, need to do one soon) would do exactly what you want. Having say 30 - 50 skills per profession (instead of the current hundreds), perfectly balanced against each other, would make for a perfectly fairly and enjoyable PvP game.</p>
<p>At the same time, it would allow for the larger, PvE skillset to be designed to be fun to play rather than perfectly rock-paper-scissors balanced (which doesn&#8217;t matter much in a &#8216;8 humans vs 100+ monsters&#8217; game.</p>
<p>I&#8217;m not just a PvE-only player moaning about PvP-focused skill nerfs (Anet would be wise to listen such people, since they&#8217;re most of the player base). I play PvP myself regularly, and I co-ordinate AB activities for my guild. I want BOTH PvP AND PvE to be enjoyable, well-maintained game types, rather than being in constant conflict (re: skill balanaces, among other things) as they are now.</p>
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		<title>By: Foobar</title>
		<link>http://www.davidarussell.co.uk/2007/04/22/in-the-balance-the-future-of-guild-wars/#comment-452</link>
		<dc:creator>Foobar</dc:creator>
		<pubDate>Tue, 26 Jun 2007 13:16:03 +0000</pubDate>
		<guid isPermaLink="false">http://davidarussell.eu/?p=480#comment-452</guid>
		<description>So I was Googling and I thought this would be a PvP post... duh. We don't want GW2 to be a crappy WoW-like PvE MMORPG, kthx.</description>
		<content:encoded><![CDATA[<p>So I was Googling and I thought this would be a PvP post&#8230; duh. We don&#8217;t want GW2 to be a crappy WoW-like PvE MMORPG, kthx.</p>
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