As far as PvP in Guild Wars goes, Alliance Battles are up there with the best. Two teams of twelve (the most in any PvP gametype, I might add) fight to capture control points which spawn NPCs and give victory points. The problem is that a few months back, the way victory points are counted changed. Previously, using ‘4-4-4′ tactics (which means that the team splits into three sets of four players) to capture points as quickly as possible, without bothering whether they get retaken by the opposition or not, was the accepted tactic. Unfortunately the changes to the points system means that it you now gain more victory points by holding map locations (ie defending them for a significant time) rather than constant-capping.
This means that ‘mobbing’ (the entire team of twelve fighting as one mass) is now the most effective tactic by a long way. Most Luxon players seem to have worked this out, but Kurzicks haven’t. Even questioning the 4-4-4 God gets you called a noob and worse. Put simply, unless you’re up against a similarly uninformed Luxon team, AB just isn’t fun to play as the Kurzicks any more. I’ve gone back to CM, where (because only PvP characters and advanced PvE characters can access it) most people at least have a clue about how to play the fucking game. Sorry for the profanity, but I thought I’d seen the most brainless of the Guild Wars playerbase in my pre-heroes PUG days. I was wrong.
Tags: 4-4-4, AB, Alliance Battles, Games, Guild Wars, Mobbing, PvP
;( Guildwars is still fun. I love roleplaying and team arenas.