Apple making a games console? Not bloody likely
Monday, February 11th, 2008Apple (the computer one - suppose it needs stating given BBC Chav News’ blanket coverage of Paul McCartney’s divorce) recently varied its trademark to cover:
toys, games and playthings, namely, hand-held units for playing electronic games; hand-held units for playing video games; stand alone video game machines; electronic games other than those adapted for use with television receivers only; LCD game machines; electronic educational game machines; toys, namely battery-powered computer games
The fanboys (and, more depressingly, some proper tech news sites) have made the quite superhuman leap from this to the assumption that Apple is making a games console - ignoring the far more plausible conclusion that Apple has simply amended their trademark to reflect the fact that the iPod now plays games, and prevent anyone from using ‘Apple’ to market any competitor devices.
Aside from the basic principle that the most obvious reason is usually the correct one, there is a very big reason why Apple wouldn’t make a games console: they have no real games experience. When Microsoft decided to make the Xbox in 2000, they already had behind them several years of making the OS of choice for games developers as well as making a great number of computer games themselves. Apple has neither of these. Most of the games on OS X are ported after-the-fact by the likes of Asypr, or run the Windows version in the not-really-brilliant Cider emulation layer (for those who haven’t heard of it, this is little more than a Mac port of the Cedega emulator which does the same job for Linux*.
I fail to see how Apple can jump from this state of affairs to making an honest-to-Jebus games console. Leaving aside the lack of games experience, Microsoft had to sink billions of dollars into the Xbox program to get it off the ground, and Apple would be starting from scratch in the same way - though without the huge cash reserves a behemoth like MS has at its disposal.
*Let’s not get into the whole Wine Is Not an Emulator argument, it’s tiresome and misses the point entirely. The central purpose (certainly of Cedega - there is more of an argument as far as Wine itself is concerned) is to run programs which have been compiled for Windows, on Linux - the job of an emulator - rather than compiling Windows source code in a Linux-compatible fashion.